Player's reputation is invisible, but it decreases when: Once an ally is recruited, the ally cannot be dismissed throughout the game. The allies that can be hired depends on the story progress, player's existing allies, and player's reputation. The player's character can be accompanied by up to 3 AI-controlled partners. Some of these are boss characters from the original NES version, while others are taken from later Downtown Nekketsu games. The player can gain additional computer-controlled allies and form a "posse" who helps the player-controlled character on his adventure. Some secret shop items, such as magic pants, consume 1 technique slot per item. In addition, each boss character (including Kunio and Riki) includes a unique set of techniques, which can be saved into a character slot by using a secret shop item. Each player can learn up to 12 techniques. Pause Menu Money Status Controls and moves Techniques Ĩ extra store-bought techniques are added, up to total of 12 available techniques. This version can display up to 8 characters (the player, his 3 allies and 4 enemy characters) on-screen at once. As a result, in the GBA version map 9, it is no longer possible to throw enemies into water. A saved game does not store story progress or reputation, but it does store the player's statistics, techniques, current items and money, player's name, and customized appearances.Īlthough this game does not have a password system, using certain names can change the player's techniques, statistics, items, cash, or delete all saved characters.ĭiagonal walls featured in the Famicom/NES game no longer exist. Character's appearances, keystrokes for learned techniques, even enemy characters can be customized and saved using secret shop items. The password system is replaced by battery backup, which allows saving up to 12 characters. In addition, the game includes a vast amount of configurable options that can adjust game play on the fly, such as changing AI behavior, the amount of enemies in 1 map area, and shop item reshuffling frequency. Instead, the game can be played with an AI-controlled partner, and players may exchange the data of their own characters to fight alongside each other. The most notable change is the loss of a true cooperative mode. What do you think? Let us know in the comments.Development Plot Main article: Downtown Nekketsu Monogatari#Plot Gameplay Main article: Downtown Nekketsu Monogatari#Gameplay * This product is a port of the 2016 title River City: Rival Showdown.
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